﻿using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;

namespace Nirvana
{
    [CustomEditor(typeof(RawImageI18N))]
    public class RawImageI18NEditor : ImageI18NEditor
    {

        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();        
        }

    }
}

